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Resume

Nintendo
Art Department Manager
2021 – Current

Microsoft – Turn 10
Environment Domain Lead
2019 – 2021

  • Hired & managed the Environment team 
  • Presented progress reports & highlighted team successes to the studio 
  • Developed schedules for internal & external teams 
  • Coordinated work across Environment, Concept, Lighting & Look Dev teams 
  • Organized & prioritized development of new features & content 
  • Managed fiscal budgets for internal & external teams 
  • Created outsourcing plan & strategy 
  • Collaborated with the Licensing team for tracks, branding & fictional content 
  • Triaged & delegated bugs & tasks 
  • Supported the improvement of new reference processes & techniques 

Keywords Studios
Art Director
2019

  • Translated visuals from client to artists
  • Managed team across a variety of projects & artistic styles
  • Engaged clients to support their vision & production needs
  • Supported development through an assortment of pipelines
  • Conducted nightly meetings with team members in India
  • Reviewed content & delivered feedback to Artists
  • Traveled to India to improve processes & support future planning
  • Mentored Leads & Artists

Wargaming – Seattle
Art Manager
2015 – 2018

  • Directed & managed Artists across Environment Art, Lighting, VFX & Destruction Teams
  • Built & hired the Environment team as well as defined team structure & responsibilities
  • Incorporated production processes & phases to guide Artists
  • Provided high level art direction & created paint-overs for visual feedback
  • Established relationships with external partners
  • Defined & managed the outsourcing pipeline
  • Managed schedules & priorities for internal & external teams
  • Traveled to Ukraine to support insourcing team
  • Produced staffing projections & production estimates for annual budgets
  • Coordinated with Engine, Tools & Tech Art to push visuals & pipeline features
  • Partnered with Level Design to implement gameplay features
  • Presented progress reports to the Senior Leadership team & studio
  • Organized feedback from the Art Director & Studio Leadership to my team
  • Planned & coordinated trips to gather reference for art content

Microsoft – Turn 10
Environment Lead | Outsourcing Lead | Track Lead
2007 – 2014
Forza 3 | Forza 4 | Forza 5

  • Provided visual direction & leadership to Environment Artists
  • Generated schedules for the internal & external teams
  • Developed status reports for Studio Leads
  • Collaborated with Tech Art & Tools team to increase production efficiency
  • Worked with Biz Dev to develop pipeline to monitor multi-million dollar budgets
  • Organized & constructed pipeline to track external asset production
  • Created bids for Vendor SOWs as well as managed & approved vendor invoicing
  • Traveled to Vietnam & India to meet Studio Leads & expand external development
  • Produced paint-overs for visual feedback to external teams
  • Interfaced with media to support the release of track content
  • Hired & on-boarded Artists during production of Forza 5
  • Mentored newly hired Track Leads on Forza 5
  • Established documentation & best practices for on-boarding internal & external Artists
  • Coordinated with QA to define test cases & production gates
  • Created track layouts & worked with Design to implement gameplay features
  • Gathered track reference for Artists in Europe, Middle East & the US
  • Forza 3: responsible for visuals & production of Le Mans & Catalunya
  • Forza 4: responsible for visuals & production of Garages, Top Gear & Hockenheim
  • Researched & defined lighting renderer for Forza 3 tracks

Nintendo
Environment Lead | Environment Artist
1999 – 2007
Ridge Racer 64 | Wave Race Bluestorm | 1080 Avalanche | Metroid Prime Hunters | Project Hammer

  • Developed on 5 titles across 4 different consoles
  • Provided visual feedback to internal & external Artists
  • Created & managed environment schedules
  • Contributed to map layouts & collaborated with Design on gameplay features
  • Managed art teams in both Redmond & Vancouver (Wave Race Blue Storm)
  • Worked with the Art Director to define high level goals
  • Coordinated with the Engineers to improve processes & tools
  • Trained & hired Artists & helped grow the internship program

Additional Employment

Seattle Central College
3DS Max & Photoshop Instructor
2010 – 2012

  • Taught evening classes while working at Microsoft at Turn 10
  • Hired 2 former students to work as Artists on contract for Forza 5

Secret 6
Consultant
2014 (3 days)

  • Worked with the Owner & Studio Manager to find & hire an Art Director
  • Spent 3 days on site in Manila, Philippines interviewing & reviewing current staff
  • Provided insight & guidance to reform processes & responsibilities
  • Championed the need for Artists to receive additional Engineering support

Education

DigiPen Institute of Technology (Vancouver, Canada)

3D Computer Animation
1997 – 1999